Realms End(Early Alpha)

The second project of Mystic Moons Studio, Realms End is an action RPG that takes place in four seasons of the Fae world. My role in this project is more involved as I tackled learning Unreal Engine’s sublevel system as well as the engineering implementation of two of the enemies. More is to come of this project.


This shows the AI of the Mushroom enemy as well as the sublevel loading that was setup by me as well. This AI is pretty simple. You can look at the AI of the Fire Sprites from Whisker witchery to understand what is going on here.

The Mothlike enemies were more tricky to make. They required implementing a basic air traversal system. They work by checking a small box area in front of them for possible movement. When they see the player they keep their distance and fire projectiles at the player. Its harder to show off here but they can only fire a few times before returning to the ground to ‘recharge’.

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Toader Must Die

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Mesozoic Melodies (Gameplay Engineer)